RIKISHI game is an internet manager game, where you get into competition with other participants. Subject of managing is Ozumo – proffesional version of japanese national wrestling-based sport.

RIKISHI game is very little time-consuming. Because of that, is possible to be an active player even when logging once or twice a week. The best option of course is logging in daily.

Each tables and more specific descriptions are located on  their own page.

Overall tasks

You are an oyakata – a person eligible of training (and – in our game – managing) a sumo team (we’ll be using also words stable or heya for describing that). At start you get a place, where your wrestlers will live and a certain sum of money. After that – you decide. 🙂

Wrestlers

First thing, what will be done by each oyakata is adding the very first wrestler. Each of those guys is described by some values – those more important are visible right at the Stable panel:

  • Talent – Short description of rikishi’s potential. Higher = Better.
  • Type – Short “explanation” of style in which that rikishi is focusing. We have three “styles”: Strenght, Mass, Technics.
  • Level – Information about this rikishi’s level.
  • Effort – Description of preparation for the next battle.

Also, each wrestler has his Home region, Name and Shikona – “Ring Name”. You may freely change your rikishis Shikonas.

Tournaments

Once a month, all active rikishis took part in a Grand Tournament (honbasho lub basho). According to position in ranking, they are divided into seven divisions: (from the best): Makuuchi, Juryo, Makushita, Sandanme, Jonidan i Jonokuchi. Last division – for debutants in this basho, is called Maezumo.

Divisions are divided into two groups: Top Divisions (Makuuchi i Juryo) and the rest. Between those two divisions are some changes in playing the tournament.

  • In Top Divisions, each wrestler fights 15 times, one bout a day against other rikishi with similar result. Each odd day of basho (1,3,5…) they got 1 Effort Point (1EP).
  • In the rest, each wrestler fights 7 times in a tournament, mostly having a bout each 2-3 days. When the match is announced, a rikishi gets 1EP.

Wrestler, who manages to get most victories in his division, is declared a Champion (Yusho). In Top Divisions, when wrestler manages to get exactly 1 victory less than winner, he becames a Runner-Up (Jun-Yusho).

If there is more than one wrestler having the best result, we have Play-Offs (ketteisen). Rules of Play-Offs are different for diferent number of rikishi. Always, defeat eliminates the wrestler for fighting, though.

Bouts

When the match is announced, both rikishi are compared with themselves. Result is visible in form of colored bars below the match.

When comes to the moment of match, both rikishi are again compared. This time also, Effort and Luck influence is added to the result. Rikishi, who will have higher result, is declared a winner.

Darker color is used to show changes made by Effort&Luck. In terms of Effort, number of used EP is also shown.

Please keep in mind, then between match announcement and match himself, other oyakatas may train their rikishi. Because of that, sometimes the bars may not be accurate.

Sparrings

When rikishi is free (has no match scheduled for a day), may take part in sparring match. Sparring is scheduled on the next available day, after an agreement of both oyakatas.
Sparrings are only another form of players activity. Both rikishis and stables got nothing from taking part in Sparrings.

Finances

For each match in the tournament (not in Play-Offs and not in Sparrings), a rikihi brings to his stable some money. The amount of yen is decided by division in which rikishi fought and result of the match.

Top Division matches may bring less money per match than the rest because of the split between rikishi and the stable. But because of the number of bouts, top division rikishi still brings more money per basho.

Rankings

Main ranking, which decides about the rikishi’s division in next tournament is called banzuke and is published one week before the actual basho. In this ranking we have all rikishi, which were active during the last tournament.

Creation of banzuke ranking has specified a number of rules:

  • A wrestler, who achieved a majority of victories (kachi-koshi) should not be classified lower in next ranking
  • A wrestler, who achieved a majority of defeats (make-koshi) should not be classified higher in next ranking
  • Greater majority means greater changes in position
  • If two rikishi have similar position and the same result, the difference in positions between them should be unchanged.

We have situations, where some rules aren’t used. Most common situation is a top wrestler with lower majority of wins than rikishi below him.

In case of stables, list (sorted by number of wrestlers in each division) is used as a “temporary ranking” of stables. We’re looking for somewhat nice way to classify the stables.

Options

Each oyakata has access to some options, modyfing the way of showing game information for him and (in some cases) for other players:

  • Match resultsoyakata may watch only match details of his rikishi (default) or details of all bouts.
  • Banzuke detailsoyakata may at banzuke screen watch the rikishi’s homeregion (default) or their result and position in previous banzuke.
  • Transcription – In case of using the unicode characters (for example: kana, kanji itd.) in stable name or shikonas, oyakata may enable (default) a romanization of those characters (if available). Transcription is available only on specified pages (where showing both versions would be problematic – examples: home page, banzuke, results page)
    If oyakata wants use unicode characters in his stable name/shikonas, it would be king if he would inform the Administration about the transcription. Also, optional adding a “unicode version” of stable name also requires contact with the Administration.
  • Country – each oyakata may specify his country of origin. It’s only a cosmetic option, curently visible in Stables List and stable profiles.